Version 1.3

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Downloads: 114
Released: Jun 29, 2007
Updated: Jul 5, 2007 by jjxtra
Dev status: -not yet defined by owner-

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Source Code
source code, 253K, uploaded Jun 30, 2007 - 114 downloads

Release Notes

Some breaking changes in this version, but I think they are for the best. I was using int's as the resource constants, but I realized that this could cause some problems if the tools processed files in a different order and the main game code wasn't recompiled with the new resource constants. I am now using strings as the resource id, so as long as the file names don't change, this shouldn't be a problem. The only downside is that no two file names can share the same name, regardless of what directory they are in.

You can now pass in your Xact project file name as the last argument and it will generate constants for all your Cue names... more details in Readme.txt

Better documentation has also been added (see the readme.txt file).

For version 1.4, I will be changing the tool so that the resource names do not need to be loaded from memory initially, instead the tool will hash to the correct offset in the resource file based on the resource name.

I Hope you enjoy using the tool, I think it's to a point now where it could be used for pretty much any game.


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